Pennant Umpire Guide

Guide for Pennant Umpires

The score shall be displayed via the score boards provided.

 

Intervals

  • 2 minutes practice immediately before the start of an individual match.
  • A few practice rallies before resuming play after the replacement of a damaged ball or racket.
  • 1 minute between successive games of an individual match.
  • Brief intervals for towelling after every 6 points from the start of each game and at the change of ends in the last possible game of an individual match.
  • No time-out periods. (variation from ITTF)
  • A player who is required to play in successive matches may claim an interval of up to 5 minutes between those matches.
  • Allow an interval of up to a maximum of 10 minutes, if a player is temporarily incapacitated by an accident.
  • With agreement from both team captains, a few minutes allowance can be given for players with cramp, feeling extremely unwell due to colds or similar, asthma attacks, low blood sugar in diabetes or other adverse events concerning preexisting conditions. (variation from ITTF)

 

Signals & Calls

  • At the beginning of the warm up set the game score indicators to 0-0, with the points blank.

 

  • At the beginning of the game point to the server, announce the server, call the score and set points to 0-0 on the scoreboard.
    g. “Smith to serve. Zero all.”
    Optionally announce the game number first.
    e.g. “First Game. Smith to serve. Zero all.”

 

  • At the end of a rally call the score in a voice just loud enough to be heard by the players so that it doesn’t impact on nearby courts. Optionally omit calling the score for a quieter game (variation from ITTF).

 

  • At the change of server point to the next server. Optionally omit the hand signal (variation from ITTF).
  • Do not make other calls such as the server’s name or “service over”.

 

  • For lets, raise the hand above the head and call “Let”. Repeat the score.

 

  • At the end of a game call the number of points scored starting with the winning player or pair and then name the winning player or pair and the current games score.
    g. “11-7, Game to Smith, Smith leads 1-0”
  • Encourage the players to return the ball to the umpire between games.
  • After the scorers have recorded the point scores, set the game score indicators and set the points indicators to blank.
  • When the players return to the table to start the next game point to the server, announce the server, call the score and set points to 0-0. e.g. “Jones to serve. Zero all.”
    Optionally announce the game number first.
    g. “Second Game. Jones to serve. Zero all.”

 

  • At the end of an individual match, leave the scores in place for the next umpire to reset.
  • Call the number of points scored starting with the winning player or pair and then call the winning games score.

    g. 11-6, Smith wins by 3 games to 2

Calls that umpires can make:

 

If the rally is decided in a way that does not automatically end play or which may not be obvious a brief explanation may be given using the recommended explanatory terms:

 

  • For lets, raise the hand above the head and call “Let”
  • net touched by player, clothing or racket “touched net”
  • playing surface moved “moved table”
  • free hand touched playing surface “hand on table”
  • ball obstructed by player “obstruction”
  • ball touched same court twice “double bounce”
  • ball deliberately struck twice by same player “double hit”
  • ball struck by wrong player in doubles “wrong player”
  • at the end of intervals, to begin expedite “time”
  • at end of 13th good return in expedite “stop”
  • in doubles service, ball touched wrong half-court “Fault, wrong side”
  • faulty service (e.g. out) call score
  • illegal service “Fault”
  • “Palm not opened”
  • “Ball resting on the fingers”
  • “Below the playing surface”
  • “Not high enough”
  • “Inside the end line”
  • “Not vertically”
  • “Hidden by elbow, arm, shoulder, head, partner